You've GOT to be kidding me!
Now that's original! This was very good, but, tell me, what monkey's ass can't do a few on()s? Better draw something...
You've GOT to be kidding me!
Now that's original! This was very good, but, tell me, what monkey's ass can't do a few on()s? Better draw something...
it isnt that great, i know :P
i just got this idea and made it in 2 days :P
Optimize, optimize
1st, you should animate the lazer, not make it do Math.sin/cos every frame. 2nd, the rockets should head at the closest to angle, not position, enemy. 3rd, the units are hand drawn!
Ain't I geeky or what? Mmhm. Anyway, congrats, it's real addicting despite my (fuckin) perfectionism!
Make this a full game!
I see you made the car rotate around the back wheel... How clever. I suggest you experiment with balancing with _rotation if 1 wheel hits the ground or _y if both. Ofcourse, that would take a longer car. That way you could add better physics and stuff.
Nice idea
Bug report: you don't get a coin if you step on a fading enemy. No coin! :'(
The idea's nice, though. I'll try something like this later maybe.
Graaargh sunlight!
Age 32, Male
Joined on 11/2/05